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The falconeer landing
The falconeer landing





  1. #The falconeer landing plus
  2. #The falconeer landing series

Initially you work for Dunkle, a somewhat downtrodden ‘free house’, who get treated unfairly by a local power.

#The falconeer landing series

It’s a decent enough story, too, as you play a mercenary taking on jobs from a series of jostling local noble houses. There is, bluntly, not all that much to do outside the main story, unless you really get a kick out of simply flying, delivering, and taking in the ambience. Sooner or later though, you’ll want to get stuck into the story. Why would anyone explain it to you? Do you talk to the postman about what trees are? It’s part of the world! It’s clearly THE local feature. It’s a huge chasm gouged out of the ocean, with a weird little watery bridge, and for the longest time the game absolutely refuses to explain what it is or how it’s possible. There are aerial races to unlock alternative birds, package delivery side jobs, and a brilliant geographical feature called The Maw. The friendly merchant boats you target sometimes offer escort jobs, which paid surprisingly well for often no combat. There was a honeymoon period where I just flew around exploring, flying for its own sake, landing at ports and occasional shrines (which bring up fully voiced flavour text and unlock some side trinkets). There’s something exciting here, and I want to see more of it.

#The falconeer landing plus

Plus it does make combat a bit less hectic. You’ll be needlessly spinning as well, just because it feels like the right thing to do. There’s some tactical value to this too, as it zooms out your minimap, and diving naturally drives your speed and replenishes your stamina, and, well, of course you’ll be divebombing your enemies. To see this content please enable targeting cookies. The range of colour and light you’ll see played out across its vast sky is wonderful, and I can think of no other game that’s had me periodically fly directly up, away from my troubles, just to break out above the clouds and hear the music gradually drop to a gentle windchime to accompany the starlight. Even seen entirely from the air, its ocean is easily the most gorgeous I’ve seen outside of Sea Of Thieves. It’s an endlessly pretty game, for one thing. What it loses in capital-F features it gains in originality and atmosphere. It’s just now occurred to me that there isn’t any trading in it, for one thing. Its world is so fresh that I’ve found myself rating it above games that, on reflection, have a lot more in them. Instead of lasers, you fly into storms to charge up your lightning guns. Instead of ships, you ride a giant falcon, and fight flying dinosaurs, semi-mechanical (I think?) insects, and huge undulating serpents covered with gun banks. Instead of space, you fly over a vast ocean. The Falconeer is, broadly speaking, one of those games, but in a much more novel and colourful setting. There are only so many laser cannons and thrusters and made-up space minerals I can keep track of, y’know? Shooty games about wandering a somewhat living area of outer space doing odd jobs in between a chain of story missions are their own subgenre, to the point where even the good ones can blur together. That's why this is fine if you're looking for a relaxing flight, but if you're looking to mix things up, sorry, but The Falconeer is kind of for the birds.A beautifully realised world housing an enjoyable and original, but limited 3D aerial combat game.Ī bit of imagination can go a long way. Warbirds never use their claws or beak to scratch or peck each other, and the bad guys sometimes just give up and fly away.

the falconeer landing

Though even when you do finally arrive at a fight, you never feel like you or your bird is in any real danger.

the falconeer landing

Not only is your bird easily distracted, and will often veer off course, but unlike most aerial combat games, this one has a static navigation map, and can't be changed to reflect your new objectives when you turn. That's also assuming you went the right way. They're often preceded by long stretches of flying. While there's fun to be had when you're going mano-a-mano - or should that be birdo-a-birdo - those moments are not a frequent or as frantic as they could've been.

the falconeer landing

It's still pretty nimble, even if you do need to juice it up by picking up speed to do barrel rolls. You can even pick up mines and drop them on targets, though this requires a subtlety that your bird doesn't always have. Flying around an open world - which is largely water but with a small smattering of islands - you engage in mid-fight fights, shooting at other giant birds and aircraft. In The Falconeer, you pilot a giant bird into battle against other warbirds, as well as ground-based targets, all in the hopes of restoring the Empire to its former glory. While aerial combat games can provide seat-of-your-pants action when done well, this one isn't nearly so exciting.







The falconeer landing